namespace map2D
{
    export class LayerType{
        
        /**场景底层*/public static SCENE:number = 0;
        /**地板层*/public static FLOOR:number = 1;
        /**地上的特效层(未启用)*/public static FLOOR_EFFECT:number = 2;
        /**角色层*/public static ROLE:number = 3;
        /**角色顶层*/public static TOP:number = 4;
        /**场景下的文字层(未启用)*/public static TEXT_FLOOR:number = 5;
        /**场景上的特效层(未启用)*/public static SCENE_EFFECT_TOP:number = 6;
        /**场景上面的UI层(未启用)*/public static SCENE_UI_TOP:number = 7;
        /**文字层(未启用)*/public static TEXT_TOP:number = 8;
        /**UI底层(未启用)*/public static UI_BOTTOM:number = 9;
        /**UI顶层(未启用)*/public static UI_TOP:number = 10;
        /**单个角色下层*/public static ROLE_BACK:number = 100;
        /**单个角色上层*/public static ROLE_FRONT:number = 101;
        /**自定义层级(未启用)*/public static DEF:number = 99999;

    }
}